If a Storage Building is built between two districts, the resources inside of it can be freely shared by removing the path to it from one District and reconnecting it to another. Resources can be shared between Districts by using the Distribution Post and Drop-off Point to create Trade Routes.Īs of, it is possible to circumvent some of these restrictions. Timberborn is a Polish economic strategy from the genre of city builders with. Workers will not cross District Gates to work but can be Migrated via their District Center. The action of Frostpunk 2 takes place thirty years after the events of the. Needs satisfied in one District will not automatically be satisfied in another, as will resources available in one District won't be usable by another. There can only be one District Center in any given District, so the planned expansion must be segregated from any existing Districts before building the District Center, either by District Gates or by simply removing linked paths.Įach District has its own Population, Needs and Resource pool.
In order to establish a new District, a new District Center must be built which can be done for free and without a builder. Eventually the line will end, even if a path continues, indicating the District's limit. For example, if i put 10 as the low in District 1 then the minimum amount of water will be 10 only. As the line continues, it will change color from green to red, red indicating you are reaching the limit of what that District Center can reach. Low is the amount of resource which is the minimum cut off for trading out of the district.
When a District Center is selected, a Path Line will extend from it indicating the extent of the District's boundary. District Path Networks cannot cross each other, requiring a District Gate to separate them. Beaver city-building game with vertical architecture, river control, and deadly droughts.
Each District has its own Path Network, originating from the District Center and extending out to all paths connected to it.